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The RTX 4090 destroys the RTX 3090 Ti in Blender: 90% faster

Todavía no sabemos los datos reales sobre juegos de lo último de NVIDIA para gaming, pero como no de jugar vive todo el mundo y hay mucha gente que usa sus GPU para muchas más tareas, hoy llega una comparativa curiosa, ya que es poco común ver nail RTX 4090 in the mixer, and less if its performance literally crushes that of its predecessors. Does it pay that much?

Well yes it behaves like a real runaway animal just like that because with the kind of software it is and its uses there will be someone looking at the following data that was pulled from Blender’s score database… “content”.

NVIDIA RTX 4090 in Blender, smashing records mercilessly

In games we will surely see something else, because without Ray Tracing and without DLSS, as we expected, a performance between 50% and 70% approximately depending on the games. For some, it is sure that it manages to exceed these percentages, but also, when we see the scores in software like Blender, we are perplexed.

You have to take a GPU like the RTX 3090 Ti as a base, still the best NVIDIA has on the market and which gets nothing less than a score of 6,238.91 pointswhich is more than honorable, since until now it was the one who obtained the highest score.

RTX-4090-Mixer

Well the RTX-4090 shamelessly smashed the records, achieving a score of 12,091.95 pointsor what amounts to the same, is a 93.81% faster. No one spits it out, not even the RTX A6000, RTX 3090 Ti or A100 in SXM4 format can’t do without it. The distance is so sidereal that if we see the data in a comparison table, we will understand the abysmal difference in performance.

But if in games there will be a smaller distance to its most direct rivals, how is it possible that in Blender an RTX 4090 is almost 100% above them? The answer is quite simple.

The new RT Core engine is to blame

NVIDIA-AD102-SM-Ada-Lovelace

Well, that’s the short answer. The third generation RT Core designed for Ada Lovelace is the one pushing that extra performance that sets her apart. This is because Blender can use to work NVIDIA OptiXsomething designed by the company with the aim of achieving optimal performance in Ray Tracing with its GPUs.

This motor accelerates BVH algorithm which has been so talked about for its optimization in the pipeline and thus enables programmable intersection so that the designer generates the rays and shading as needed in each scene via the API. Blender supports OptiX since version 2.81 and as such if we measure the render time of a scene in general we would see that thanks to RT Cores the minutes in an extremely complex scene would be almost 40% in the RTX 20 , around 55% on average in the RTX 30 and we will surely see numbers like the mentioned over 90% with the RTX 40, especially if we talk about it RTX 4090 in the mixer.

Therefore, it is to be expected that, as NVIDIA has already shown and anticipated, the jump in performance in Ray Tracing in games will be more than interesting if we talk about FPS gained, which, together with DSLS 3 It seems that they are going to achieve standardization in the video game sector, because performance is no longer lost, but rather gained and at the same time more realism is obtained in each scene.

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