AMD continues to put all the meat on the grill and it is that, if only yesterday we met the 11 starting matches compatible with FidelityFX Super Resolution 2.0 (FSR 2.0), we see today real catches comparing this technology to the legendary and Unbeatable DLSS from Nvidia. These were made on the popular reviews and news website, TechPowerUp; who not only analyzed the new FSR 2.0 at the technical level, but also showed comparative images so that everyone can choose their preference.
Let’s start with a feature overview of what he offers us FSR 2.0. Versions 1.0 and 2.0 use Lanczosexcept that FSR 2.0 will use multiple input frames vs the one using the old version.
AMD FSR 2.0 improvements, how does it work?
This is the key to 2.0 and is that now it will be a temporary scaling using information from previous images. The information drawn from these frames will be divided into 3 pads different: vectors of depth, color and movement.
- the stamp of Depth will determine the distance between object and camera in the game and will primarily be used for remove ghosting.
- the stamp of Color on the other hand, it is simply the captured 3D image that contains the color information of each pixel, used to scale to higher resolution.
- the motion vector stampwill take care of “predict” future movement of an image, having information of the previous one, according to the distance and the time difference between the two.
Showing off its features, let’s move on to what we wanted the most; comparative catches, taking into account that DLSS offers 5% more FPS:
FSR 2.0 quality (94 FPS) versus DLSS quality (98 FPS) at 1440p
FSR 2.0 quality (48 FPS) vs DLSS quality (51 FPS) at 4k
Quality (40 FPS) Vs Quality (42 FPS) at 4k
Finalized the technical characteristics of FSR 2.0, we will continue with its advantages:
- It is an alternative to open-source at NVIDIA’s DLSS, in fact, the review was done in a RTX-3060.
- Developers can Enforce in only A few daysbecause the hard work has already been done by AMD.
- FSR 2.0 looks like DLSS 2.0 if we compare the two in quality mode.
- the ghost present in FSR 2.0 is minor than when DLSS was released, which makes us think they’ll improve it even more soon, but it’s still lower than DLSS 2.0.
- has a big number of options of quality to adapt it to our needs.
Now is the time to compare and comment on which one you think is the best. Having the images at the original resolution… In your eyes, does FSR 2.0 or DLSS 2.0 win?