On Monday, it was announced that finally, Sony added variable refresh rate technology (VRR / Variable Refresh Rate) on your PlayStation 5 consoleand this quickly translated to the console display noticeable smoothness improvements. Obviously this case is marked in the games that the company itself has announced that it has already received the relevant patches to take advantage of the improvement.
Thanks to ‘The bit analyst‘ we can see what this all translates to, and the first example, the Spider-Man remaster, makes it pretty clear, and then you realize that really all games benefit greatly from that, especially when it comes to to play in quality mode at 4K, since the 30 FPS block is eliminated, gaining in fluidity and avoiding tearing in performance drops, so all are advantages: the quality is maintained and you gain in fluidity.
Performance @ 1440p mode with RayTracing also offers performance improvements by unlocking the frame rate above 60 FPS. Thanks to this technology, for example, it is already more feasible to play Resident Evil 8 Village in 4K with RayTracing, since it moves around 50-60 FPS.
On TVs and PC monitors that support HDMI 2.1 VRR, VRR dynamically synchronizes the screen refresh rate with the graphics output of the PlayStation 5 console. Optimizes the visual performance of PS5 games by minimizing or eliminating artifacts visuals such as frame skipping and tearing.
Many PS5 titles offer smoother gameplay because stages are smoother, graphics are crisper, and input lag is reduced. * Previously released PS5 games may be optimized for VRR via patch and future games may include VRR support at launch.