As one who doesn’t want the thing and quietly, the developers of the promising game Dolmen have confirmed something no one knew and also leave the door open for the most lying speculation one can have right now. And they revealed the Intel XeSS Release Date and maybe leave hope for an Xe GPU launch.
It was Kyiv Martins who, in an interview with WCCFTech, took the sheep out of the fold, commenting that his game, Dolmen, would be the first to support the three super-sampling technologies of the three big GPUs: NVIDIA, AMD and Intel with DLSS 2.0, FSR 2.0 (initial 1.0) and XeSS.
Release date of XeSS, only for ARC Mobile?
The interview is short and really concise, so we go over the points that concern us here:
Will XeSS support be available at launch?
I think I can tell you that everything, including the partnership with Intel, will be released in the Day One patch.
Does Dolmen support other scaling technologies such as FSR from AMD and DLSS from NVIDIA?
Yes, the technologies you mentioned work and will work with the game.
OKAY. Do you plan to update AMD FSR to version 2.0?
Dolmen will be released with FSR 1.0, but we plan to update to 2.0, yes.
Taking into account that the game is presented on the 20th of this month, Intel would only arrive with XeSS a little more than a week later than AMD to present FSR 2.0, but why are they launching it now with only two GPUs on the market? and none of them in stores? The answer is not simple in this case.
If we go to the page of Intel® XeSS what we’ll see is that the company isn’t really clear with their hardware requirements, and that’s where the whole problem lies. On their website, they would only need Shader Model 6.4 as such, but at the same time he says that the XeSS algorithm is able to take advantage of the Instructions DP4a and the XMX Units.
This means that unlike NVIDIA and AMD, Intel goes one step further, as XeSS may or may not work with systolic array drives like XMX (Xe matrix extensionsthe equivalent of Tensor Cores) or with instructions for deep learning (DP4A walk with INT8 into two sub-groups of 4 arrays to end up with two INT32 instructions).
In short, it can do what FSR 2.0 can do and it can do what DLSS 2.0 can do without having to choose between one or the other excluding the rival, it adapts to hardware and works according to units and instructions available, so it’s much more advanced and not proprietary at all. If we add to that OneAPI, Intel can hit the bullseye on its rivals. Will they showcase the remaining Xe GPUs for laptops or desktops?
Being optimistic is unlikely. It looks like Intel backed off with the launch, making its drivers an excuse knowing that if it releases its GPUs in the market, they won’t be sold, because NVIDIA and AMD aren’t either. Better to wait for the market and prices, as well as the stock, to stabilize despite an even later arrival.