F1 22 debuted yesterday, and reviews are very mixed, to the point that at the time of writing, with just over 1,500 reviews on Steam, 41% of them are negativesomething to consider for an annual game which recycles much of the work already done in previous years, and that EA’s hand is noticeable, where we could see what we’ve already seen in FIFA reflected in the future of F1 games.
In the case of metacritical the story is even worse, as PlayStation 5 users rated it with a score of 4 points out of 10 while those of Xbox did it with 6.6 points.
If we focus on negative reviews, we are talking about lackluster performance in its new VR mode, where a Core i9 + GeForce RTX 3080 Ti runs at over 40 FPS. That’s the least of the problems, and that’s that despite being a rehash, users are complaining about many bugsproblems with the audio that can cut out intermittently, problems with the AI of the rest of the vehicles, which always make the same errors at the same point of the circuit, or that certain Fanatec peripherals do not work as they should.
Added to this is campaign mode removed for an “F1 Life” mode where you can spend money on a couch to furnish a room that doesn’t really have any use other than looking like The SIMS in static mode. So there are many complaints that the time spent doing something useless would have been spent on more useful things for the game.
F1 22 has improvements, but they don’t balance the balance
not everything can be badand it is that many agree that driving realism has been improved (detection of the weight of the vehicle, tires after a stop, etc.), that despite the occasional problems of the AI it now behaves more realisticallybut many also agree that the game is a “Copy&Paste” of last year and, despite that, they added unnecessary problems, and that finally, if you have F1 21, and if you are not a real player of this type of games , it’s not worth buying the F1 22 (at least for now and at the launch price), especially taking into account that for months there had mods to add this season’s textures and pilot changes, not to mention using the same interface currently used in replays, since the F1 22 continues to use the old.
“I finished 2 races at 50% at Silverstone and Monza. Currently my first impression is that the game is more or less a copy and paste of last year, and they somehow managed to mess up a lot of things by copying and pasting, said a user named Ignas.
“I mean the new sounds are awesome, that’s the best part, the car models are good enough for most cars, but some lose color completely, I don’t know if it’s related to the track lighting or it’s just bad, but the colors of some cars are pretty bad.
This year’s graphics are more or less the same, except Ray Tracing has improved it, so the overall visual quality is a bit better, but nothing too big. The game is still pretty, but again it seems too cartoonish and lacks a bit of realism.
I’ve been playing F1 games for 5 years now and definitely not buying this year’s game (I’m playing with EA test now). My run is completely the same as last year, except I just got a vehicle upgrade tree with a new skin and a budget option. The base car is also ugly, but that may be down to licensing restrictions. Vida F1 is also “…”, no one asked, the development time could have been spent literally anywhere else, but hey, some might appreciate it.
Another incredible franchise ruined by EA. My suggestion is that you stick with F1 21 or buy the F1 mod for AC so you can experience the new cars better.”