According to gaming market analyst Newzoo, the Cloud Gaming industry closed 2021 with revenue close to $1.5 billionbeing the most interesting of all that this money has been doled out in 21.7 million playerswhich gives an average of a little more $69 spent per person.

However, it should be noted that these figures are more than double compared to the revenues made in 2020 in the cloud gaming industry, with $671 million in revenue that year. These numbers will continue to increase significantly, and this industry is expected to generate 6.3 billion dollars in 2024.

Xbox CloudGaming

material shortageand rising prices, have helped increase adoption, as have the deals they’ve made Samsung and LG with Nvidiaallowing its GeForce NOW platform to arrive installed by default on the most modern televisions of both companies, Xbox’s efforts to continue improving the number of catalogs in xCloud and, more recently, the playstation adwho will offer a new streaming service starting in June to play hundreds of games from their consoles via the cloud.

via: GamesIndustry